New Nursery Curtains

These arrived the other day. They go perfectly with the room.

The NES Arcade

The NES Arcade.

NES Cartridge Star Kade

A full fledged gaming console squeezed into a cartridge.

Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Sunday, June 15, 2014

DK Barrel Cut

My brother got his arcade inserted. It's strapped together, for now but he picked up some new rings for it. Just has some x-arcade sticks and buttons. Runs an intel core2duo 2ghz processor and has a 750gig hard drive.

Thursday, May 29, 2014

Barrel Trial Run

Basically just made some rough cuts and tacked it together. This is the end result. We will be switching to 1/2" mdf to make it lighter. For my brothers will be adding a 3rd control panel for horizontal single player games.

 

Wednesday, May 21, 2014

DK Barrel Arcade

Inspired by the build "A Barrel of Kong" as seen below.

I obtained 2 different barrels as I will be doing 2 of these builds at the same time. Barrels need a little work, but over all aren't bad. My brother, who will be working on this with me, will be rolling a few new rings for them.

Decasing a 17" monitor is really the only progress I can say I made so far.

 

 

Wednesday, May 7, 2014

Added Mouse Buttons

Work on the arcade is going very slow. It's kind of hard to get any spare time with a new born in the house. However, I managed to add and wire up the left and right mouse buttons. There are only a few things left to do for the control panel. I still need to recess the trackball mount, add some artwork, and cut the plexi glass.

 

Sunday, April 27, 2014

Legit 3DS Emulator

It's called Citra and it is in the extremely early public release. It does not play commercial games yet, and is slow as hell, but it is legit. Check out the source for more info. Here are some specs:
 

Hey guys…

I'd like to share a project that I've been working on with a few others for the past few months – the first public project to attempt 3DS emulation. "Citra" (https://github.com/bunnei/citra/) is an experimental Nintendo 3DS emulator/debugger written in C++ (and licensed under GPLv2).

At this time, it is in the very initial stages of development, and is only capable of running homebrew. It currently supports:

ARM9/ARM11 interpreter for the 3DS "appcore" – the processor core dedicated to running user applications

(Some) OS HLE to support userland interaction with the various 3DS OS services

Loading of ELF and launcher.dat files

Framebuffer rendering

Debugger with ARM11 disassembler, register view, callstack and symbol loading (written in Qt)

Supported on both Linux and Windows (MS Visual Studio 2013 Express)

I want to emphasize that for the long-term, this project will only (potentially) be useful to developers – there are many non-existent components that are absolutely essential to even loading a commercial game (and furthermore there is no gamepad or hardware 3D support, among many many other things).

Anyone interested in the project please checkout #citra on Freenode – there is no website/forums.

 

Sunday, March 30, 2014

Trackball Mounting Plate Installed

Well I finally managed to find the time to cut out the hole for the trackball. I found a template online and for the most part it worked. The 4 corner pegs lined up perfectly, but for some reason when I cut the hole for the trackball it wasn't big enough. I had to make 2 notches at the top and bottom to get it to fit.

On a side note I also picked up a 20" wide screen monitor. I'm debating on whether I should make the switch. If I do then I'll probably make it physically rotate depending upon the games and systems.

 

Monday, March 24, 2014

Trackball Mount

I ordered a 3" trackball mount from groovygamegear.com. Fits like a glove.